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CYLITEX3.QLE
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Text File
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1997-09-04
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11KB
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313 lines
// QOOLE
// Brushes: 11
// Entities: 4
// Objects: 26
{ // Brush 0
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) metal20 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) metal20 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) metal20 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) metal20 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) concrete_01 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) concrete_01 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) concrete_01 0 0 0 1.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) concrete_01 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) concrete_01 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 2.0 0.0 0.0 ) ( 2.0 0.0 500.0 ) ( 2.000022 500.0 0.0 ) sfloor4_4 -16 -24 0 2.00 1.00
( -2.0 0.0 0.0 ) ( -2.000022 500.0 0.0 ) ( -2.0 0.0 500.0 ) sfloor4_4 -16 8 0 1.50 1.00
( 0.0 -48.0 0.0 ) ( 0.0 -48.0 500.0 ) ( 500.0 -47.999954 0.0 ) sfloor4_4 0 0 0 1.00 1.00
( 0.0 48.0 0.0 ) ( 500.0 48.0 0.0 ) ( 0.0 48.0 500.0 ) sfloor4_4 0 0 0 1.00 1.00
( 0.0 0.0 -2.0 ) ( 500.0 0.0 -2.000022 ) ( 0.0 500.0 -2.0 ) sfloor4_4 0 0 0 1.00 1.00
( 0.0 0.0 2.0 ) ( 0.0 500.0 2.0 ) ( 500.0 0.0 2.000022 ) sfloor4_4 0 0 0 1.00 1.00
} // Brush 10
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_fluoro"
"origin" "0 0 0"
"light" "500"
"style" "0"
} // Entity 1
{ // Entity 2
"classname" "light_fluoro"
"origin" "0 0 0"
"light" "500"
"style" "0"
} // Entity 2
{ // Entity 3
"classname" "ambient_fluoro_buzz"
"origin" "0 0 0"
} // Entity 3
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 5, 7, 9, 11, 13, 15, 17
Objects: 19, 21, 23, 24
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-17.0, 0.0, -12.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 1
} // Object 1
{ // Object 2 :
Position: (17.0, 0.0, -11.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 2
} // Object 2
{ // Object 3 :
Position: (0.0, 39.0, 15.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 4
} // Object 3
{ // Object 4 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (-0.000009, -0.750467, -3.141583)
Scale: (1.0, 0.400001, 2.500002)
Brush: 0
} // Object 4
{ // Object 5 :
Position: (0.0, -1.0, -46.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 6
} // Object 5
{ // Object 6 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (3.141593, 0.0, -3.141592)
Scale: (1.0, 0.610524, 2.5)
Brush: 1
} // Object 6
{ // Object 7 :
Position: (0.0, -40.0, -34.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 8
} // Object 7
{ // Object 8 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (-0.000009, -0.750467, -3.141583)
Scale: (1.0, 0.400001, 2.500001)
Brush: 2
} // Object 8
{ // Object 9 :
Position: (0.0, -53.0, -9.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 10
} // Object 9
{ // Object 10 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, 1.570796, 1.570797)
Scale: (1.0, 0.315789, 2.5)
Brush: 3
} // Object 10
{ // Object 11 :
Position: (0.0, -40.0, 15.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 12
} // Object 11
{ // Object 12 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (-3.141592, -0.75048, -3.14159)
Scale: (1.0, 0.400001, 2.5)
Brush: 4
} // Object 12
{ // Object 13 :
Position: (0.0, -1.0, 27.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 14
} // Object 13
{ // Object 14 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (3.141593, 0.0, -3.141592)
Scale: (1.0, 0.610524, 2.5)
Brush: 5
} // Object 14
{ // Object 15 :
Position: (0.0, 52.0, -9.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 16
} // Object 15
{ // Object 16 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, 1.570796, 1.570798)
Scale: (1.0, 0.315789, 2.5)
Brush: 6
} // Object 16
{ // Object 17 :
Position: (0.0, 39.0, -34.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 18
} // Object 17
{ // Object 18 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (-3.141592, -0.75048, -3.14159)
Scale: (1.0, 0.400001, 2.5)
Brush: 7
} // Object 18
{ // Object 19 :
Position: (0.0, -22.0, -10.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 20
} // Object 19
{ // Object 20 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, 1.570796, 1.5708)
Scale: (0.5, 0.694736, 0.5)
Brush: 8
} // Object 20
{ // Object 21 :
Position: (0.0, 22.0, -10.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 22
} // Object 21
{ // Object 22 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (1.570796, 1.570796, 1.5708)
Scale: (0.5, 0.694736, 0.5)
Brush: 9
} // Object 22
{ // Object 23 :
Position: (0.0, -45.0, -14.0)
Orientation (rad): (0.034906, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 3
} // Object 23
{ // Object 24 :
Position: (0.0, 0.0, -8.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 25
} // Object 24
{ // Object 25 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (-3.140162, -0.009328, 3.135081)
Scale: (1.0, 0.442104, 2.5)
Brush: 10
} // Object 25